Thank you for choosing to test the prototype game mechanics and systems for the game concept, idlegame!

- GAMEMODES:

  •   freeroam - battle, explore, craft, mine, chop, gather, interact, and more.
  •   dungeon - battle against enemies and traverse through the trap infested dungeon.

- CONTROLS:

  •   [click|tap] - interact/move
  •   [g] : spawn random enemy npc
  •   [middle mouse] - hold & move mouse for camera rotate

- EXTRA:

  • enemy damage:
    • big - 1x dmg
    • mini - 1/4x dmg
  • current actions that update statistics:
    • mining
    • wood cutting
    • gathering
  • The fate of this project is unknown and was created to test out a data-driven game model concept using Unity Engine and PlayFab Services. Having said that, this is the demo/prototype version; expect some bugs to appear and expect changes to not only the game client, but the backend game mechanics and data.  Expect updates to force data/save/account/player deletions.
  • This prototype game uses PlayFab Services to store your account data and ensure the integrity and security of all game features and operations. PlayFab Services is a cloud-based platform that provides reliable and scalable solutions for online games and has their own terms and privacy policy. By creating an account, you agree to both, the game (idlegame) and PlayFab Terms of Service, Privacy Policy, and Acceptable Use.
  • idlegame's WebGL build version (this build version) has the ACCOUNT LOGOUT and ACCOUNT DELETE systems toggled off due to the WebGL environment limitations; unfortunately, said limitations interfere with the recovery of account data if a user accidentally logs out or deletes their account.
  • If for some reason, you'd like your PlayFab Services account to be deleted please leave a comment detailing your PlayFab Master Account and Entity ID which can be found in the bottom left of the main game UI screen.
  • I do not own or claim to own any of the assets used in this concept/demo game project. All assets were provided either through the Unity Asset Store or itch.

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